/Posted by: cdad
I worked as the game and narrative designer in a team of four to develop this vertical slice of Feed the Birds. This game was designed to be a cozy game where the player...
/Posted by: cdad
In the space of 3 weeks I worked with the narrative team, project manager, and the rest of the development crew to produce “Parasoul”, a dystopian style platformer where our player navigates a gritty...
/Posted by: cdad
For The Reunion I worked solo in Twine to write an immersive story line. The Reunion is a survival horror interactive narrative where the player is dreading attending their high school reunion only to...