Hope’s Escape: Asterion

/Posted by: cdad
For Hope’s Escape I worked as a narrative designer on a team of 14 over the course of 3 months. Our game is rooted in Greek mythology, where the player must evade the Minotaur...

Feed the Birds (again!)

/Posted by: cdad
In this vertical slice of Feed the Birds (again!) I worked solo as the designer and programmer to re imagine an earlier project (Feed the Birds) in a new style. The game was developed...

Feed The Birds

/Posted by: cdad
I worked as the game and narrative designer in a team of four to develop this vertical slice of Feed the Birds. This game was designed to be a cozy game where the player...

Parasoul

/Posted by: cdad
In the space of 3 weeks I worked with the narrative team, project manager, and the rest of the development crew to produce “Parasoul”, a dystopian style platformer where our player navigates a gritty...

The Reunion

/Posted by: cdad
For The Reunion I worked solo in Twine to write an immersive story line. The Reunion is a survival horror interactive narrative where the player is dreading attending their high school reunion only to...

A Tale of Dolphins

/Posted by: cdad
I wrote and designed A Tale of Dolphins as a solo project in Twine, utilizing the CSS sheet to customize the look and feel of the player experience. A Tale of Dolphins is an...