Hope’s Escape: Asterion

For Hope’s Escape I worked as a narrative designer on a team of 14 over the course of 3 months. Our game is rooted in Greek mythology, where the player must evade the Minotaur while navigating their way out of a maze filled with traps. With feedback and collaboration from my teammates, I wrote the intro dialogue and designed the environmental storytelling to maximize player immersion.

The player must be brave entering the Minotaur’s maze, and quickly navigate the puzzles along the way to attempt to escape before they are slain by the beast.


Role: Narrative Writer | Narrative Designer

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